Instructions on how to complete the game and how to get all endings and notes. As little spoilers as possible.
SECTION 1—FATHER GARCIA
NOTES IN THIS SECTION: [Note 1]
You start the game as Padre Garcia. Controls are retained from the first game; You can move (default WASD) and hold the crucifix (default space bar).
[Note 1: Taken from the left of Father Garcia's bed.]
Descend at your own pace, there are no collectibles to exorcise in this area. Just make sure you grab the note before proceeding.
After the dialogue, use your crucifix to coerce the demon.
When the lights go out, head upstairs and through the open door to watch a movie.
SECTION 2 - THE CEMETERY
NOTES ON THIS SECTION: [2-9]
in the stone circle
Now we take control of John Ward again. Grab the note at the top of the screen and continue. Go to the right screen where the deer came from and exorcise the deer in the tree to get another note.
[NOTE 2 - Exorcise the maimed deer in the tree.]
Drive to the cemetery entrance. The door in the gate will open when you approach it, and on the screen immediately to the north, exorcise the tombstone in the top right corner to get a note.
[NOTE 3 - From the tombstone in the upper right corner of the entry screen]
Go north again and get the note in front of the tomb entrance.
[NOTE 4 - From the ground in front of the tomb]
The safe family tomb
In case it wasn't clear on the Note 4, entering the digging screen saves your progress. This is a safe area, don't worry about the characters inside.
Approach the mirror to see a scene. Now we have to face 3 different demons.
I'll warn you if you're in danger of dying, but make sure you save often.
You are free to take on these demons in any order you wish, but for consistency they will be listed in numerical order throughout this guide.
Demon 1 - The Labyrinth of Mist
If you go to the left of the tomb, you'll come to an area with statues. Note how they are displayed and in what order. That would be 1) right, 2) up, 3) left, and 4) up again.
If you go up one screen, you'll find yourself in a foggy labyrinth. Move through the maze in the directions the statues are pointing.
You'll know you've done it right when you see a flashing demon on the pedestal. You can exit at this point by going back to the statues and you might want to go back and save.
Danger - Approaching the plinth will trap you in the area for a boss fight.
This demon is moving towards you. If it touches you, you will die. Damage it by lifting the crucifix over it. Its attack pattern is simple: it follows you slowly and randomly teleports to another location. Stay alert and prepare to move quickly.
When defeated, this demon will drop a note at the bottom of the maze.If you exit the maze before getting it, the note will disappear.If you haven't saved yet but need the note, make sure you die before the next save and play the boss again.
[NOTE 5 - From Defeating the Demon in the Misty Labyrinth.]
Demon 2 - Demon of the Mist
From the statue area to the left of the guarded tomb, head down one screen to find yourself in a room with clouds of fog above it.
You may want to save before continuing. Dying will bring you back to the Maze of Mist.
Danger: Moving further south in this room will lock you in the area for a boss fight.
The Mist Demon is small and not as aggressive as you might expect, but it will still kill you if it touches you. He prefers to stay in clouds of mist and will remain in a cloud until he takes enough damage or the cloud starts to reach the edge of space. Its chirping indicates that it is moving toward another cloud of mist, seemingly anywhere in space it can move in a straight line to. Make sure you're not in the middle of a possible path when he's moving. Also note that sometimes the fog demon changes its mind and goes to another cloud.
When the Demon of the Mist is defeated, another note will drop at the top of the screen.Again, be sure to grab this note before leaving, as it will disappear afterward.
[NOTE 6 - From defeating the mist demon south of the statues.]
Demon 3 - Rope Demon
Make sure you save, then go to the right of the grave. You can see a purple skull on the other side of this walkway, but we have to go down a screen to get past it.
Go down one screen and exorcise the second tombstone to get another note.
[NOTE 7 - From exorcising the tombstone along the way to the purple skull.]
Go around the corner and go up one screen, then exorcise the purple skull yourself; A door to the north will open for the next boss encounter.
You may want to save before continuing.
Danger - If you venture into this room, you will be locked into the area for a boss fight.
The Cord Demon arena is quite narrow, so you won't have much room to move around. This shouldn't be too much of an issue, as most of your movement should be vertical up and down.
The demon is approaching from the right, so deal some damage with the crucifix while keeping your distance. Eventually, he teleports to the left side of the screen and advances to the right in a wave pattern. You can avoid this by moving to the opposite side of the up or down direction. It goes back and forth between charging in a wave pattern and charging directly at you. If he attacks you directly again, just keep your distance and deal as much damage as possible.
After enough damage, the Cord Demon will be defeated and another Note will drop.Again, be sure to save the note before exiting the screen, as it will disappear.
[NOTE 8 - To defeat the rope demon.]
Now we return to the tomb of the Save family.
Return to the Save family tomb
Going back to the tomb will give you a checkpoint and a cutscene will appear if you go to the mirror. If you want a good ending, then you don't have to worry about this part. If you want the final third or just the Note 9, there's something we need to do before moving on.
For more details on this heinous ritual, see the FIRST SECRET OF EVIL - ACCUMULATE YOUR DEMON section.
opening the door
Back to the door. Pick up the key from the floor if you haven't already.
Further north. A tree appears and turns out to be a demon. It won't hurt you. None of the trees are demons that will attack you. It is absolutely safe; you must let your guard down. I promise.
There is nothing to be afraid of here.
Continue north and you'll come to the next section, the church.
SECTION 3 - THE CHURCH
NOTES ON THIS SECTION: [10-18, note 16 of a bad secret only]
There is a note right in front of the church, so take it.
[NOTE 10 - From the land in front of the church.]
Before going to church, we go to a screen to get the note in the cornfield. Take out the scarecrow and you'll get a note.
[NOTE 11 - Of exorcising the scarecrow in the corn.]
We can't do anything else in the corn at the moment, so let's go back to the church.
inside the church
Danger - You are being chased in this area.
There's a note next to the entrance on the right, so grab it.
[NOTE 12 - From the ground floor directly at the church entrance.]
The note gives us instructions on how to deal with the demon lurking here:
“Walk from room to room in church
and maybe you see them
She will move if you do.
But never try to deceive her!
To prevent this from tormenting you while you are addicted to collectibles, let's first look at how to get rid of them.
Demon - The Slender Lady
You may have noticed the candles on the floor, and they are placed on the floor in the same way as in every room in the church. They serve as a kind of minimap showing the presence in the rooms.
When you are in the foyer you will always see the candle in the bottom center as this candle represents the foyer. What may confuse you is that you see a different burning candle: if the Beanstalk is in a different room,the candle in that room will also light.
Remember the note that says [the skinny lady] only moves when you do. What this really means is that every time you switch to a different screen, the daemon will switch to a different screen (it's not about you moving within a single screen).
This means thatIf only one candle is lit, you and the demon are inhabiting the same space and you are in danger.🇧🇷 You can tell the Spindly Lady is around when your screen distorts and aberrates. When he does, turn to face them with the crucifix and try to lure them out of hiding.
First, let's talk a little bit about reaching them. Firstly, you should know that moving between rooms too fast will cause her to jump and instantly kill you (this appears to be an "anti-cheese" mechanic), so don't go back and forth. The demon will move to a different room each time you do this. By doing so, you will only move to a room adjacent to the room you are in, but you won't be constrained by walls and doors like you are.As I understand it, the skinny lady randomly picks a room each time she moves, but it's usually near or next to the last room she was in.
As this is somewhat random, it might be worth walking slowly through the church without much strategy, just noting the presence of the candles. And when you're in the same room, be ready to wear your crucifix.
Either way, you'll eventually find it, and if you're quick enough, you'll reveal it. When revealed, it teleports three times. After the third teleport, he will attack towards you. Dodge the attack and aim the crucifix to drain his health. She will repeat her attack pattern in a loop.
After enough damage, it disappears and all candles go out. You will no longer be persecuted in the church. In the nave, where the banks are located, there is a secret passage. If you just want to get on with the story, you can continue below, but we'll get to the other notes first.
He defeated the devil in the church.
First, let's find some notes in the west room of the church. There's a purple skull next to the confessional, so exorcise it to get a note.
[NOTE 13 - Of the exorcism of the skull in the church confessional.]
Then enter the confessional through the door on the left. After a short cutscene, you'll find yourself in a room with a painting.
[NOTE 14 - Remove the painting on the other side of the confessional.]
If we go through the door, we return to the confessional. Go back to the entrance hall, then move north one screen to where the stairs are. Go back to the stained glass windows and exorcise the second stained glass window on the right.
[NOTE 15 - From exorcising the stained glass window in the church, second on the right.]
There is one more optional secret that we can do. If you want the note or the third ending, go to the SECOND SECRET OF EVIL section first.
It's time to head to the church basement; Make sure you collect all the notes so far if you want to collect them all, as we can't go back.
You'll earn the achievement Who's Watching Me?
Pick up the note from the floor.
[NOTE 17 - From the ground floor right next to the basement entrance to the church.]
In the next room downstairs, there's a small circle of blood on the floor. Walk over it and you'll get a closer look. You will use this image to safely move on to the next section.
Warning: getting the puzzle wrong here will result in your death.
In the next room on the right there are many symbols on the floor. You have to go over them in the correct order to advance. If you walk one in the wrong order, you'll have to run back to the eye icon or you'll die after a short time.
The blood circle symbols are arranged like the hours on an analog clock. The note mentions that the priest's watch has stuck at 2am. m., which is a clue that we'll start with the H-shaped icon. Then follow the symbols clockwise. Step on it in turn. Don't be fooled by the lack of feedback, it means you're doing it right. Stepping on the last icon will remove the hand blocking your path, so you can now safely continue to the right.
Unfortunately, some these days are not familiar with analog clocks and find these puzzles frustrating, so here's another image that clarifies the order if you need it.
You enter a room with statues and blood on the floor. Go up the stairs and exit an annexe. Go down one screen and follow the path to the right where the deer came from.
In the center of the ritual circle is another note. Save the note to complete this section.
[NOTE 18 - From the center of the ritual circle.]
(Trying to view the note again will only show"You don't seem to remember that note.")
SECTION 4 - CHANNELS
[NOTES ON THIS SECTION: 20-22]
in the shadows
In your altered state, go down one screen, once to the right, then up. Enter the bridge.
Another component to getting to Finale 3 happens here and it's also an ass-getting part! Acting. This will also exclude you from the good ending. See the Third Evil: Walking Like Your Demon section for more information.
To continue with the main story, go above. After going under the bridge, he returns to normal. So if you want the secret ending, don't go too far.
the candy tunnel
You will get the achievement "Sewage Count:"
Go north one screen and exorcise the skeleton near the center of the room.
[NOTE 20 - From the skeleton north of the Candy Tunnel entrance.]
Go south and somehow you'll end up in a different room from the entrance. There's another skeleton to exorcise here.
[NOTE 19: From skeleton east of Candy Tunnel entrance or south of skeleton to note 20.]
Once you have both, go north to the Satin Lives room, then one screen to the right, then south.
The graffiti on the wall here suggests that you are reading the graffiti on the pillars. This is an indication of imminent danger.
Reading each of the pillars forms a complete message:
"If you see him, DON'T MOVE."
Danger - Failure to follow the above instructions will result in death!
Go one screen to the right and after entering the room something will appear. Just ignore your instinct to move and stay completely still. Wait for him to leave after the cutscene and continue north.
Enter the hole in the sewer grate. First, we get a note going to the right. Go right one screen and pick up the note on the right side of the screen.
[NOTE 22 - From the room past the drainpipe on the right.]
Go back left to the entrance and now go left one screen. The path we need to take is at the top where the arrows point, but we can get another note if we continue to the left.
Keep going left and you'll eventually get a note that you can't see behind the wall.
Danger: you will be ambushed after turning right!
[NOTE 21: From the left end of the sewer pipe behind a wall.]
If you go right when you're visible on the leftmost grate, one of the people in red will attack you. drive them away with your crucifix. Go right again to the up arrows and go up.
Going through these empty corridors and going around the elbow will give you a checkpoint.
Go down one screen and then one screen straight into the room with a trail of blood on the floor.
Going down one screen here will take you to a darkened room with only a flashlight visible in the lower right corner.
Danger: you are about to be ambushed by a demon!
After grabbing the lantern and heading back to the door, the fight begins. You cannot leave the room until the demon here is defeated. At first, the demon stands in front of the entrance; He gets some damage with the Crucifix.
The room remains dark and you can only see where John is looking from a short distance away.
This demon is attacking you. Teleports randomly while chasing you. He also alternates between that and hiding in a corner. If he changes his methods, he will mock you. Or something like "Here I come" when he starts chasing you and "Hurry up and catch me!" when he starts to hide, that's your cue to look around again. The purple kids running around are just a distraction.
As with other demons in the game, if the demon gets too close to you, your screen will distort and aberrate. That's a little harder to read here because you only see part of the screen. However, having the demon in your blind spot is invaluable because 1) you know you're in imminent danger and 2) you know the demon isn't where you shine your flashlight, and that means you should probably move first. This also serves to indicate whether the demon has teleported behind you when the aberration stops abruptly.
Eventually the demon will relent and you can continue up the stairs. At the top, you'll come to a sewer grate with red eyes painted around it. Now that you have the flashlight, it's time to head inside.
Continue through the corner hallways. Eventually you will have reached the Hidden Sanctum.
SECTION 5 - HIDDEN SANCTUARY
[NOTES IN THIS AREA - 23-25, but note 23 requires all 3 evils to be done.]
Reaching the entrance to the Hidden Shrine will grant you the Crashed Your Party achievement.
There is a locked door at the top of this room.
To the right of this room you can see a message written in blood on the floor.
"They Hate the Light"
This is an indication that the demons you will encounter will be repelled by your flashlight.
If you go through the correct door for the message, you'll enter a room with said demons. It looks like there are three of them, and you have to turn a little while moving to avoid them.
This room is a simple square with some braziers in the center, another exit on the right blocked by a demonic hand, and a portrait at the top. To unlock the exit, you must exorcise the portrait. Of course, that means you won't be able to fend off demons in the process. Make sure all 3 are far enough away and exorcise the portrait ASAP. When you're done, go past the three demons and go around the exit on the right.
Alternately, if the demons are in a location that makes going right too dangerous, you can turn left and go back inside when you're ready. The door can no longer be locked.
Once you get to the next screen, there's a switch to the right of the room. This room is free of demons for what it's worth. There is a passage to the north, which is only relevant if you fulfill the conditions for the third ending. In that case, go upstairs and pick up Note 23 there.
Otherwise, the note will be blocked from 1 to 3 stones, one for each evil you have not committed: invoke your demon (the pentagram), serve your demon (the confessional), walk like your demon (kill like a demon).
Go back to the main entrance and now open the door. Go forward and after a cutscene go to another screen.
Another short cutscene will play and you'll head north again.
When you reach the last room, you'll get a checkpoint.
Approach the demon to start.
Father Garcia will begin reciting Psalm 91. His first priority is keeping you and him alive. The boss demon still poses no threat to you, but the red humans will emerge from the 6 different doors in the chamber. Ward them off with the crucifix and they'll immediately run away.
If they touch Father Garcia, he will die. This doesn't guarantee an instant ending to the game, but you must continue the psalm alone and get caught in another ending (Padre Garcia must survive for the good ending!)
You can also speed things up by using your crucifix on the demon, but don't get too greedy. You can sometimes line up to block a lot of red people in one spot and deal damage at the same time, so take advantage of that.
You'll get a stage two checkpoint once you reach it!
After a while, the demon boss will darken the room. This phase is a one-on-one battle. She will randomly teleport and attack you. She knocks back very quickly if you fight her with the crucifix, but she often teleports away. Sometimes he teleports just to zoom in a different direction.
You can really get away with standing in the middle of the room and turning around to check all angles of attack. Keep them at bay, and after enough damage, the stage will end.
You get a checkpoint for this stage once you reach it!
Padre Garcia will return for a similar phase to the first, but now the boss demon poses an active threat to both. In addition, Father Garcia will protect and help you. Don't be fooled if you see the boss fly past him, he'll kill you if you get too close. Do your best to get him out of the way if you're looking for a good ending. Continue to repel the devil with your crucifix. She will use a variety of attacks against you:
- Move up and down in a wave like the umbilical demon at the beginning of the game. Use the same strategy and move to the side of the room, away from your "attack line". It seems like she always uses this attack first.
- Surround yourself with a "real" image for 4 pages like Amy does as her main attack in the first chapter. Try to find the copy that doesn't blink like the others and quickly hold the crucifix over it. If you missed which was which, quickly test each copy as fast as you can and hope for luck.
- Draw a pentagram of blood on the ground and move quickly between the points of the star like Amy does in her last phase in the first chapter. After running for a while, he will stop, allowing you to deal additional damage. Be sure to run away from the pentagram as soon as it appears and move away from it. You can draw the pentagram in different areas of the room, not just in the middle. When he initiates this attack, he can also randomly teleport to another point on the star.
- Follow you directly and randomly teleport to another place, like the mirror demon in the first chapter or the confessional demon in this chapter. He takes as much damage as possible, but keep your distance if he gets too close.
- Fast and seemingly random zoom, not even necessarily in your direction.
After she finishes her attack or you deal enough damage, she will freeze in place for a while before launching her next attack. She will respond if she is held against the crucifix, but it's unclear if this is hurting her. Either way, make sure you back off whenever this happens, because if she decides to attack, you'll be killed if you get too close.
Keep pressing and eventually you'll see a cutscene and the These Dreams Go On achievement.
After the cutscene, there's a note on the floor to the left.
[NOTE 24 - Picked up from the floor on the left after the last cutscene.]
Go right and you'll come to a screen with a letter under it; do not absorb it yet, for it heralds the end.
First, go up one screen and get the letter there.
[NOTE 25 - Taken from the kitchen floor north of the first letter].
Now you can go down and get the last letter which ends the game. The letter changes depending on whether you have Ending 1 (the good ending) or Ending 2.
Congratulations, you've completed FE - Chapter 2!
FIRST EVIL SECRET - BEWARE OF YOUR DEVIL
First Secret Evil - To summon your demon
Doing the following will get you a Note 9 and it's needed for the third ending, meaning it will block you from the good ending as well.
First, don't forget to pick up the key from the ground, because we'll need it later.
After the movie, you leave a trail of blood. We'll go back to the beginning of the game; if you remember, we started in a circle of bricks. Then drive all the way back there.
Danger - Read the instructions completely when you are about to be attacked!
Note 5 tells us that the summoning ritual requires us to start drawing on the upper left stone and then move on to the lower one. From there we complete the star. That is, from top left, bottom, top right, bottom left, bottom right, then top left again. If that doesn't work, try creating the icon again. You'll know you've done this when the star is drawn in thick lines on the ground.
Now stand in the center of the star. A demon will let out a scream and attack you from a random direction. Just repel it by raising your crucifix over it. After a few turns, the demon will disappear and you can pick up the note.
[NOTE 9 - By defeating your demon after summoning it with your blood.]
THE SECOND SECRET OF EVIL - SERVE YOUR DEVIL
2nd Secret Evil - Regreso al maizal
Now that Lady Beanpole has fallen, the boy hiding in the cornfield will appear, but he'll run away when we get close. The kid runs away because you're looking at him, so go one screen north and then down. As long as you don't look at the boy now, he'll keep following you.
Danger: The boss fight is coming.
With the child in tow, walk towards the church (drive carefully around the side so as not to look at the child) and enter. Go to the confessional and pass the curtain. The boy is grabbed by a hand that comes out of the curtain. Go to the front of the curtain and another hand will reach out and grab you.
Demon - Confessional
This demon is similar to the mirror demon from the first chapter, but with additional mechanics.
It goes without saying that if this demon touches you, you will die.
You are in a large square arena and the boss will randomly teleport. This can sometimes mean that he will teleport right in front of your path; so stay alert and ready to light a coin.
Every time he teleports, his speed can change. If he's moving faster, just run and wait for him to slow down, and if he's slowing down, try to deal extra damage. Just don't count on him teleporting away before he gets to you.
After enough damage, the room will go dark. He will appear again, but as a completely black sprite, making it difficult to see. Try to locate its shape as it moves across the bones, then hold the crucifix against it. It will screech back to center, resuming its normal attack pattern.
This happens a few times, but eventually it will sizzle and disappear, leaving behind a note.
[NOTE 16 - From defeating the demon in the confessional.]
Take the note and they'll send you back to the confessional when you've finished reading it.
THE THIRD SECRET OF EVIL - WALKING LIKE YOUR DEVIL
So if you want to get to the final third or level up the Pendejo achievement, don't go up yet.
Instead, we'll take a quick detour here to progress towards the Idiot achievement and also complete yet another third end condition if you wish. Please note that if you are
NOTE: this is the third condition for the secret ending; If you've done the pentagram and confessional demon before, this will trap you in the third ending!
Go down and in this ditch you can climb higher and climb.
On the bridge, you can kill the two people by walking towards them. They will run away if you don't catch them in time. They can only be hit by the truck if you kill them.
Thanks toTormentaXTSfor your excellent guide, all credit for your efforts. If this guide helps you, support it and vote for it.Steam Community🇧🇷 Enjoy the game.
- FE: All Collectible Notes Guide for Chapter 1
- FE: How to beat the final boss Gary
Publishing author:Robins mastigam
|Main Story||5||1h 13m|
|Main + Extras||3||2h 8m|
|All PlayStyles||8||1h 33m|
FAITH: Chapter II is the sequel to FAITH: Chapter I, and the second game in the series. The game was released in full on February 22nd, 2019, after a demo was released on July 2nd, 2018.When did Faith Chapter 2 come out? ›
The second chapter was released on February 22, 2019.Will there be a faith Chapter 3? ›
It is the final chapter of FAITH: The Unholy Trinity, first released on October 21st, 2022.Is faith male or female? ›
Faith is an English feminine given name derived from the word faith. It became popularized when the Puritans began using it as a virtue name during the 17th century.What is the canon ending of faith? ›
"When Faith Endures" Ending
John will then drive away, pondering the events that have just happened and having faith that he did the right thing. A newspaper article then details Sterling's confusion over finding Michael's body, calling it a "chupacabra". This is considered the canonical ending for Chapter I.
Reviews. “A truly eerie horror game.” “Smarter than it looks, deeper than it looks, scarier than it looks.” “Airdorf's priestly universe is one of continual unnerving surprise.”Is faith actually Joseph's sister? ›
Rachel Jessop, better known as Faith Seed, is one of three secondary antagonists (alongside Jacob and John Seed) of Far Cry 5 and Inside Eden's Gate, she is the adoptive younger sister of Joseph Seed.How do you beat Amy in faith? ›
The best way to fight her final phase is to stay within the center of the pentagram and wait for her to do her rune attack. She stands still during that time, and you have enough distance and time to dodge her charge attack.How long to beat Faith? ›
|Main + Extras||6||57m|
Mortis is the Emirian and Zeotriegnian god of Death, as named in The True Faith of Emiria.How old is John Ward faith? ›
John is also 34 years old during FAITH; the same age that actor Jason Miller was when he portrayed Karras in the film.What game engine does faith use? ›
However, Classical western philosophy states that God should be referred to (in most contexts) as masculine by analogy; the reason being God's relationship with the world as begetter of the world and revelation (i.e. analogous to an active instead of receptive role in sexual intercourse).What is the race of faith? ›
The goal of running the race of faith is not to merely finish, but to claim the eternal prize awaiting those whose hope is in the salvation claimed for them in Christ. Paul testifies of how his hope impacted the race that he ran, “I don't care about my own life. The most important thing is that I finish my work.Is faith an instinct? ›
Religious instinct has been hypothesized by some scholars as a part of human nature. Support for such a position being found in the fact that (as Talcott Parsons put it) “there is no known human society without something which modern social scientists would classify as religion”.How long is faith the game? ›
|Main + Extras||6||57m|
According to Fowler, there are seven primary stages of faith (including Stage 0) in the life of the individual.How many endings does faith have? ›
There are 5 different endings, dependent on what John chooses to shoot.What faith is MC Hammer? ›
In 1997, after what he describes as a visitation from Jesus, Hammer was ordained in the Church of God in Christ and set his life on a new course.
Faith is like a muscle – if it is not used, it will atrophy. Some of us spend time every day exercising certain muscles that we want to develop. You say, “I haven't run for a week, and I feel the difference.” Similarly, if a week goes by without exercising faith, you will notice the difference.Is faith without works dead? ›
James 2. God has chosen the poor of this world who are rich in faith—Salvation is gained by keeping the whole law—Faith without works is dead.Does faith fail? ›
The Word of God states in Luke 22:31-34, “And the Lord said, Simon, Simon, behold, Satan hath desired to have you, that he may sift you as wheat: but I have prayed for thee, that thy faith fail not: and when thou art converted, strengthen thy brethren.Are faith builds weak? ›
Faith is a perfectly viable main stat, but it isn't the strongest in the game. It suffers from a lack of high-damage Incantations, and few powerful weapons that scale exclusively with Faith.What are the 12 pillars of living faith? ›
- 1) FAITH. "For whatsoever is born of God overcometh the world: and this is the victory that overcometh the world, even our faith." ( ...
- 2) THE WORD. ...
- 3) THE SUPERNATURAL. ...
- 4) PRAISE. ...
- 5) THE HOLY SPIRIT. ...
- 6) PROSPERITY. ...
- 7) VISION. ...
- 8) PRAYER.
In this study Fowler, a psychologist and theologian, develops a six-stage theory of faith development. Stage 1 – Intuitive-Projective Faith, Stage 2 – Mythic Literal Faith, Stage 3 – Synthetic-Conventional Faith, Stage 4 – Individuative-Reflective Faith, Stage 5 – Conjunctive Faith and Stage 6 – Universalizing Faith.What is primal faith? ›
Stage 0: Primal or Undifferentiated faith (from birth to 2 years), is characterized by an early learning of the safety of their environment (i.e., warm, safe and secure vs hurt, neglect and abuse).